![]() That's not too far off from Niftski's time, and he used two hands on a full-size keyboard for his record-setting run. Super Mario 64 Speedrun Guide - Getting Started SeanRaider 4.7K subscribers Subscribe 3.6K Share 127K views 3 years ago beginner tutorial seanraider A short guide that goes over many. Most recently, speedrunner JeremyMKW beat the game with one hand tied behind his back, achieving a time of four minutes and 57 seconds. Thankfully, it seems like many speedrunners have already thought of interesting new ways to play Super Mario Bros. That means speedrunners are just a second-and-a-half away from achieving perfection.Īnd once that happens, speedrunners are going to have to come up with new ways to challenge themselves. currently sits at 4:53.265 and represents the best possible time a human could theoretically complete the game. "This will POTENTIALLY BE THE LAST WR without lightning 4-2, and with that being said, let the lightning 4-2 grind in runs commence."Īs noted by Kotaku, the best tool-assisted speedrun for Super Mario Bros. "This is just the beginning of how incredibly optimized speedruns of this game will be, especially very soon once lightning 4-2 gets implemented into runs," noted Niftski in the video comments. Even a single misstep will basically cost you the entire run, although thankfully, a competitive run is now less than five minutes long. That’s jumping at precisely the right moment and performing the perfect "fast acceleration" maneuvers at just the right time. Complete Beginners Speedrun Setup Tutorial Guide for Super Maflexromhax 2.3K subscribers Subscribe 404 21K views 2 years ago If you want to support me, you can do so by. has been known for quite a while, so players are now focused on completing the theoretical "perfect" run. The ideal path for completing Super Mario Bros. Related: Elden Ring Is Further Establishing Speedrunning As An Art Form ![]() 82," Niftski shouts at the end of the video. "I thought I didn't get it! I thought it was. What’s wild is that Niftski didn’t even know he’d broken his older record AND broken unto the 0.7-seconds era until after analyzing his record-setting run through video software. A prior copy of the game is required to extract the assets. currently stands at 4:57 (4:54.032 using standard. This repo does not include all assets necessary for compiling the game. For an example of a highly optimized real-time run, the fastest TAS of the NTSC version of Super Mario Bros. ![]() Beyond Nintendo 64, it can also target the PS Vita. Naming and documentation of the source code and data structures are in progress. This repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH). With a new time of 4:54.798, prolific Mario speedrunner Niftski just shaved off 0.083 seconds from their previous world record run of 4:54.881-a difference of just five in-game frames. .GitHub - martepato/sm64-vita: A port of.
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